connection_pool.rb

lib/sequel/connection_pool.rb
Last Update: 2017-08-01 08:12:00 -0700

The base connection pool class, which all other connection pools are based on. This class is not instantiated directly, but subclasses should at the very least implement the following API:

initialize(Database, Hash)

Initialize using the passed Sequel::Database object and options hash.

hold(Symbol, &block)

Yield a connection object (obtained from calling the block passed to initialize) to the current block. For sharded connection pools, the Symbol passed is the shard/server to use.

disconnect(Symbol)

Disconnect the connection object. For sharded connection pools, the Symbol passed is the shard/server to use.

servers

An array of shard/server symbols for all shards/servers that this connection pool recognizes.

size

an integer representing the total number of connections in the pool, or for the given shard/server if sharding is supported.

max_size

an integer representing the maximum size of the connection pool, or the maximum size per shard/server if sharding is supported.

For sharded connection pools, the sharded API adds the following methods:

add_servers(Array of Symbols)

start recognizing all shards/servers specified by the array of symbols.

remove_servers(Array of Symbols)

no longer recognize all shards/servers specified by the array of symbols.